Return of the Blade Runner

Today, Facebook went public. All well and good. But yesterday, Deadline New York reported that Blade Runner co-writer Hampton Fancher is in talks to join Blade Runner director Ridley Scott in developing a sequel to the groundbreaking film. This is admittedly a very tenuous statement, but it bodes well for the direction of the new film. All we know beyond that, is that it will be a sequel to the events in the first film, but won’t focus on Deckard, Harrison Ford’s character. This is a different approach from Scott’s Prometheus, which is a prequel to Alien set in the same universe, but not directly tied to the events of that film. We’ve already talked in perhaps a little too much exacting detail about the risk of Prometheus being a rehash of Alien, and the apparent adoption of exogenesis as a plot device. This time, we’ll go a bit off the deep end on Blade Runner.

Continue reading

Designing for Depth v. Accessibility

Recently I’ve been spending a lot of time designing games. It’s always been a bit of a passion, but I never viewed it as a particularly realistic career choice. As a result, I focused my energy on more pratical alternatives like business development and law. Alas, the siren call proved irresistable and I’ve thrown myself unto the rocky shores of the creative. It’s been an eye-opening experience, and I’ve learned a lot. One thing has struck me: you can’t design for everyone.

Well, you can try, but it seems to be pretty tough. There are some notable differences between the general mass of gamers and some of the more idiosyncratic niches. Often it boils down to a choice between depth and accessibility.

Continue reading

Confession of a Photography Whale

I love photography. It’s an art form based on a single click. It’s something that anyone can pick up and get fun results with, or there’s a whole level of depth available if you choose to develop that skill, and monetize in the thousands of dollars. I first got in because it was free to play. I got my first digital camera, a point and shoot, free with a computer. No up front cost in my case, and no ongoing charges for processing and development. Just click, and cool things start happening. I had a lot of fun pushing the limits of that little camera, but eventually I hit a wall. I had to monetize. And then all hell broke loose.

Continue reading

The Importance of the Launch

I’m gonna be honest, this article is likely gonna be mailed in because Diablo 3 is about 2 minutes from being unveiled. It’s an exciting time for gamers, such is our lust and anticipation for the latest entry in this treasured intellectual property. Yet I confess to a certain amount of fear. Fear that the game may not live up to expectations. Fear that the servers will be so jam packed with hell dwelling hopefuls that I’ll spend an hour of my life trying to pry my way in. Odd that I should be so enthusiastic to go to hell.

Yet hope shines forth, largely unvarnished by my heretical fears. This is the moment of release, and the possibilities are endless.

Continue reading

Unskippable Warnings, Piracy, and Dead Hands

Last week, the US government announced that DVDs and Blu-rays will all now have two more unskippable piracy warnings, of ten seconds each. As quoted in Ars Technica, the director of  Immigrations & Customs Enforcement (ICE), John Morton says there’s a valid and noble purpose to this. ”Law enforcement must continue to expand how it combats criminal activity; public awareness and education are a critical part of that effort.” So this isn’t to directly combat piracy, but to educate the rest of us calmly and dutifully buying this product. Guess what I think of this.

Continue reading

The Value of Multi-Classing in a Startup

When I joined PlayMesh, I was hired to head up business development and hold down the legal side of things. It was a role I was happy to undertake, and something I felt very comfortable doing (having spent the better part of my career doing both). It wasn’t long before certain other needs arose, and I was asked to undertake some additional responsibilities: marketing, building out the community, and most recently game design. I once asked the CEO what my actual job was, and he responded: “The Plunger.”

Not really what I pictured when I dropped the cash on the law degree, but I’ll admit to a certain amount of pride in the title. My job is to fix problems, wherever they may arise. It’s an amazing opportunity to expand my knowledge of games and utilize that education to move forward in my career.

Continue reading

Glide Paths and Direct Paths to Gay Marriage

Yesterday, President Obama said in an interview with ABC News that he thinks “same sex couples should be able to marry.” While this statement may seem to be as obvious as saying “the sky is blue” or “the sun rises in the east,” it nonetheless stands out because it hasn’t been said by an American president before. Obama continued to explain why it’s taken so long for him to come up with this truth we otherwise hold to be self-evident. He contextualized the idea by generation, saying that his children’s friends have same-sex parents, and it wouldn’t dawn on them that they would be treated any differently. This is interesting, since it provides a ready glide-path to allow anti-gay marriage people to change their minds gracefully. As in actually change their minds. This seems to be a practical approach. I happen to disagree.

Continue reading

Finding Your CEO

When I was figuring out which company I wanted to join following my first (of what will be many) ill-fated forays into entrepreneurship, the CEO question loomed large in my mind. It is not my natural inclination to follow, so choosing the right person to work for is a pretty complicated decision. CEO is always an important role, but in startups the leader is going to be pretty make or break. You essentially end up betting the trajectory of your career on the person in question. You know, no big deal.

So…what did I consider relevant in making the decision you ask?

Continue reading

Killing Interesting Characters in Dune

Dune won the Hugo and the Nebula, and is the best-selling science fiction novel of all time. The book earns these accolades through sheer immersion into a deeply human story, weaving family, love, politics, economics, ecology, and destiny together. And yes, it’s got ray guns, spaceships, and alien creatures. But you almost wouldn’t know it. Author Frank Herbert wrote five additional books in the series, ending with a cliffhanger, before his untimely death. Which makes the author himself the perfect example of the thing that sets me on edge about this series, the killing off of interesting characters. But in true ghola fashion, the Herbert line didn’t end there. His son Brian found his father’s notes on filling out the story, and together with SF author Kevin J. Anderson, they’ve been diligently expanding the Dune universe with annual installments. And they’re still killing off interesting characters. Spoilers below.

Continue reading

Why Gamers Worship Certain Companies

Since the dawn of gaming, there have been fan boys — deeply devoted members of the customer base that feel an emotional connection that extends beyond a mere appreciation of the product. Over time, I’ve also noticed an aggregation of sentiment around certain companies, institutions that are placed upon the altar of the hardcore gamer and worshiped for their benevolence in bestowing awesome unto the huddled masses. These companies are few.

Time to break down what makes companies like Blizzard, Riot, Valve, and Mojang so special. Be forewarned, I’m sick as hell whilst writing this, so it’s hard for me to determine whether I’m being profound or delirious. But the show must go on, I can’t keep our subscribers in suspense. :D

Continue reading